Fall Term 2014 is in full effect at Gnomon School of Visual FX. I’m currently running 2 Digital Painting classes, Section 1 and Section 2 (Advanced). I wanted to share some demos I did during previous classes.
This is a demo sketch of a Kaiju redesign from the Pacific Rim film. The topic of the lecture was rendering and lighting. The small thumbnail image in the upper left is a composition thumbnail. I always encourage students to take the time to plan and compose their drawings and paintings before they begin any finished painting.
This was a demo from Summer term that I decided to take home and polish. The concept is my redesign of a Facehugger from the Aliens universe. I am a HUGE HR Giger fan. I feel that the original designs are so hard to top. I wanted to put my own unique spin by adding wings. What do you think?
If you want to take a Digital Painting class with me, registration for Winter Term will begin sometime in January 2015. Stay tuned to their website for details or subscribe to my newsletter to get the latest updates personally from me.
If you want to get a taste of what’s in the 10 week class in L.A., I have a new course on shading and rendering called Shading Techniques in Photoshop. It’s over 2 hours of video plus handouts and bonus materials. It’s a great self-study course and a good option for folks who can’t make it to the live class in Los Angeles.
I want to thank the folks at ImagineFX Magazine for the opportunity to write for their very popular magazine. I am featured in the 10 straight issues, Issue 102 – 111, December 2013 – August 2014. I had a lot of fun writing for them and sharing some great information on traditional drawing and painting. […]
This is an imagined scene from the Prometheus universe. Since there are rumors of a sequel, I thought I’d concept a scene of explorers on planet “LV 223”. I was a huge Aliens and Giger fan growing up so I was very excited to see Prometheus. To me, the film looked incredible and had killer design. […]
Part 2 of my figure drawing series for Imagine FX Magazine. This article is about rendering/shading the figure from life. I’m happy with how it turned out and the information is pretty powerful. Click here to order online.
I’ve authored a new, 6 part series on figure drawing that will appear in Imagine FX magazine. The first article in the series begins with gesture, which is the foundation of my figure drawing philosophy. The Decemeber 2013 issue is out now in selected stores. To order online, visit the publishers website: http://www.myfavouritemagazines.co.uk
The ability to compose pictures is a fundamental skill for an artist to develop, and a powerful tool for creating compelling and memorable artwork. A method I’ve used to develop my own compositional skills is to study tonal composition. This tutorial will demonstrate the tonal composition study process in detail, from principles to execution.
Recent digital paintings from live model sessions. Drawn and rendered in Photoshop using a Macbook Pro and Intuos 4 tablet. This series was a unique learning experience. I learned a lot about getting edges and transitions using PS digital brushes. To be honest though, I prefer traditional oil. Something about the tactile quality, the immediacy [&he
I had the honor to lead the “Drawing For Entertainment” class @ Gnomon School of Visual Effects in Los Angeles. The Class was a week long summer camp for high school students. This group of students were talented and eager to learn. They all worked very hard and made huge strides, which made me look […]